Nightdive Studios, A studio, famous for its ability to inhale a new life into classic video games, announced the desire and possibilities to start remasting the games with the Xbox 360 and PlayStation 3 console.
This became known from an interview with VGC, where the head of the studio Stephen Kick (STEPHEN Kick) and business development director Larry Cooperman (Larry Kuperman) shared their vision. "We are ready", – said confidently Cooperman, Emphasizing that Nightdive has the necessary experience to implement such an ambitious plan.
I would start with a couple of questions. Was it an exclusive Xbox 360, or the Title went out on a PC? Because it changes the situation with safety. Do we have the source code? If so, in what condition it is? What about game asesets? It is these factors that we take into account. Nevertheless, in that era several really good games were released that should not be lost.
Larry Cooperman
The studio has already proved its viability https://prime-casino.co.uk/withdrawal/ with successful remasters. From the latter – The Thing: Remastered . Their approach includes cooperation with original developers, which allows not only to maintain the spirit of the classics, but also to eliminate its shortcomings. For example, when working on System Shock 2 remaster, the team consulted with the creators of the original to bring the game to perfection.
If we talk, for example, about Haze – for example, hypothetically, we would have access to it, and this would be our main release of 2028, yes? – We would turn to the original developers and said: “The game probably did not achieve the success that you hoped for, but you had a lot of time to reflect and understand what you would do differently”.
Stephen Kick
The challenge associated with the PS3 is especially interesting: its complex architecture for a long time was considered an obstacle to the creation of remasters.
Yes, definitely. I remember when the system only came out, they talked a lot about how difficult the developers were to “understand” it, and this is a serious problem for reverse compatibility.
Stephen Kick
When PS3 just came out, Sony wanted reverse compatibility with PS2. She was even, but after some time the company abandoned the further development of this idea – it was too expensive at that time. In fact, the “iron” of both systems was installed in the console, says Kick. "And again, there was no elegant solution in which PS2 games could be launched on the PS3 hardware. It was simply incompatible", – summed up the head of the studio.
However Nightdive Difficulties do not scare – their own engine and accumulated experience give them confidence in success. Cooperman He noted that the studio is ready to overcome these technical barriers.