All lovers of games, categorically welcome. Today I will tell you about the Japanese exclusive for Xbox 360. It didn’t seem to you, the Japanese made an exclusive not for any PlayStation, but for billibers and other Xbox lovers. This game was Ninety-Nine Nights, created by unknown studios of Q Entertainment and Korean Phantagram.
Before the review of the game, I would like to tell about its developers, which Microsoft somehow noticed.
QEntertainment
The studio was founded on October 10, 2003 by the former SEGA officer Taceui Mizuguti and the former Sony Computer Entertainment America-Supposit. About the second little is known, so I suggest you extend the story, but you can tell at least something in the first.
Tetsuya Mizuguti is the former producer of Sega Am Research & Development No. 3 "and the head of" United Game Artists "located inside the SEGA corporation. Before his career, he was engaged in the design of SEGA slot machines and even created his own interactive attraction called "Megalopolis".
Tatsuue still smiled at luck and he became a producer inside the Sega Am Research & Development No. 3 ”, having managed to work on two games:“ Sega Rally Championship ”; "Manx tt superbike". After that, Mizhuti suggested that the manager of Khisashi Suzuki unit create a new department, which will be regardless of Sega AM3. Suzuki agreed and founded “Sega Am Annex”, which will later become “United Game Artists”. Two games were called Am Annex: “Sega Touring Car Championship” and “Sega Rally 2”. His story with Sega is quite large, so there is a table with the games with the games with which he worked until the foundation of Q Ertertainment.
In September 2003, the Sega conducted an internal restructuring of her staff. Among these changes was the dissolution of “United Game Artists” and the translation of its participants into “Sonic Team”, Mizuguti did not like this and after a month he leaves. He referred to changes in corporate culture after the merger of Sega and Sammy and considered it as an obstacle to what he wanted to do. In 2005, he was interviewed and he said: “At that time I had two choice. One was to adapt to the company or the company adapts to me, but the latter was impossible. So I decided to leave Sega. This is a very healthy choice for me, because now I can create my own games ". Still, he expressed that he was ready to work with Sega. (The translation is not literal, the original in the spoiler).
"At That Time, I Had Two Choices, Basically. One Was to Adjust with the Company, Or the Company Adjusts to Me, But The Latter Was Impossible. So I Deceded to Leave Sega. To me, I Think this is a Very Healthy Choice, BecAuse I Get to Do My Own Games Now
Already in October 2003, Tetsuya founded Q Entertainment a couple with the former Sony Computer Entertainment America. It was then that Mizhuti had a chance to create his own games on his own, but until 2006 he only released some little-known arcades called: “Meteos” and “Lumines”. Here the author, trying to denigrate the good name of the studio, forgot to tell you about participation in joint developments, but only to N3 the only serious development of the studio was “Battle Stadium D.O.N ", published" Namco Bandai Games "(now Bandai Namco Entertainment).
It is not clear why, but Microsoft liked this studio and offered a joint development with Phantagram, but more on that later.
The most interesting thing is https://casino666.uk/bonus/ that Tetsuya, as the producer of the first N3, has nothing to do with the development of the second part, except for the work of his studio with another called “Feelplus Inc.", Which was made in the development of development, and the publisher was no longer" Microsoft Game Studios ", but" Konami ".
The last development of Mizuguti in Q Entertainment was the Child of Eden for Xbox 360 and PlayStation 3. On September 21, 2012, Eurogamer said that “Tatsuya Mizhuti has so far moved away from the production of games, taking on a more delegating role in Q Entertainment”, and then in general in 2013 leaves the studio.
“Tetsuya Mizuguchi Has Stepped Away from Games Production for the Time Being, Taking On a More Delegatory Role Within Q Entertainment”
Under the leadership of his co -founder, who is still the general director, Suudzi Utsumi is already 2 games: “Destiny of Spirits” and “Heroes of Infinity”. Further, work in the studio froze and no longer released any games, in fact you can consider it dead.
PHANTAGRAM – Game Studio, which was founded in 1994 in the Republic of Korea.
There is little known about her, but at least something was found. The studio is known for the Kingdom Under Fire Games in the RTS genre, it went out not only on the PC, but also on Xbox. She also managed to visit the publisher for the world release, publishing a game from Genki called Phantom Crash.
After the joint development of Ninety-Nine Nights, together with Q Entertainment, the studio has sunk into oblivion and no longer published any games, but in fact it still exists.
Ninety-Nine Nights
Finally, we reached this “miracle”, which was either praised, then, on the contrary, rejected. N3 is a game in the genre of slasher that she is trying to show us right away. In essence, the game is built on bad nonhumans (orcs, goblins and yokai in the form of anthropomorphic reptiles) and good people who fight this evil using cold weapons or magic.
I may seem biased, because I have not completely mastered the game, but I want to convince you with my playing shop, which makes me an objective person 99999999999 LVL’A in all topics related to the game industry.
Due to the fact that my English skills at the level of “London Is the Capital of Great Britain”, I did not understand something from the plot and the subtitles did not help, I still had porridge in my head
Okay, now the main thing is not in the plot, but a gameplay that can be pulled by a beginner from the first minutes: colorful battles will not let you get bored, and variations of various combo number. In addition to the combo, there is a scale of rage, let’s say that is gaining from every enemy you killed. Fury, the character receives for a while two super -minute receptions that can destroy the whole army of the enemy in seconds.
In addition, the game, before the start of the mission, invites us to draw up our army, but here it is limited only: “infantry”; "Heavy infantry" and "archers". If you think that they can be configured for yourself, then you are deeply mistaken, because there are only two flanks that are gaining exclusively from the same type of troops, for example: the left – infantry, and the right – archers.
N3 is more attracted by the variety of characters. It didn’t seem to you, there is not one character, but as much as 7. Each of them has its own story, around which we will spin, tricks, combo, weapons, rage, etc. In fact, if you have good knowledge of the English language (unlike me), you can completely study the ENT of all characters and the world itself.
For lovers of such a genre of games, especially DMC, there is a rank system that evaluates you at the end of the level: from a typical “D” to “s”.
Despite all the above, you will ask the question: “Why did you drop it?", And I will answer that she is bored with time, and the levels are huge and without check -huts. I have not yet mentioned the fact that the complexity of the game increases not in terms of artificial intelligence, trying to deceive you, but simply by a large number of damage applied to you and the number of these very enemies. The game will already torment you with such a principle of increasing complexity, and chests with active objects are categorically few, and not the fact that the right potion of health will fall out.
And now I propose to switch to the fact that the game did not receive the expected fame, and critics diverged in the opinion: some gave her good marks, others – dubious or even negative. Gamerankings, based on about 80 reviews, gave her an estimate of 63%, and Metacritic, already on 66 reviews, gave her 66/100. Among users on the same Metacritic, she also received an average ball at 7.0/10.
A little about the future
Despite this, Sicvel said to be. The second part, as I said above, published Konami, which, in my opinion, decided to push Q Entertainment into the background, and Phantagram, as well as the producer of the first part – not to invite. The AQ Interactive subsidiary called Feelplus Inc.", But the above plan did not help the game, but rather went to her minus. Although user estimates have not changed, remaining at the level of 7.0, but critics have already buried the game, giving it a negative rating at 45/100 on Metacritic. Soon the first and second parts left Xbox MarketPlace, and the physical copies were no longer sold, which makes them very rare at the moment.
If you want to try this two miracles, then you will be saved by a used market or in extreme cases ebay.
This was my first blog, so criticism is accepted.
If you saw somewhere the absence of a comma or the like, then you are well done, but you don’t have to yell about it. Well, take into account the fact that I worked on this for a very long time (until late) with unknown pages, so my mission is to convey my thought to you.