As part of a press conference on Gamescom 2014 Sony presented a number of independent projects to the public, which in the near future are destined to reach the PlayStation 4. And, most surprisingly, there was a new creation among them Ninja Theory called Hellblade. Moreover, judging by the premiere trailer of the game, the creators Heavenly Sword, Enslaved And DMC really hit indie production.
From the next video, of course, so far little is clear. Now the maximum can be said that the main character of this very Hellblade (well, or at least one of those) will be a decorated warrior with, apparently, not an easy blade, not devoid of emotions, but capable of boldly challenging the dark forces.
Ninja Theory Meanwhile, through Twitter, the independent status of the game again emphasizes, saying, they say, from the point of view of quality, Hellblade It will not be different from any other AAA class project, but it will be a little smaller and cheaper at the cost of. Well, so far we have no reason not to believe developers.
A Sony, By the way, she confirmed that the PlayStation 4 is not the only platform for Hellblade, but just starting.
August 12, 2014 Journey and The Unfinished Swan are in a hurry to PlayStation 4!
August 12, 2014 PS4 sales, “virtual sofa” and other details from the Sony conference
Hellblade: Senua’s Sacrifice
The best comments
Hmm … I am one of the opponents of the new DMC (part -time fan of the original series), but for me Ninja Theory is my beloved Enslaved and Heavenly Sword. Faith in success in my heart is great, we wish good luck. It looks like an extremely promising.
Well, as it were, obviously, the same universe. Heavenly Sword is translated literally from English as “Divine Sword”/“Paradise Sword”, and Hellblade, God forgive, “Hell’s blade”.
You have a whole review on this parody:
The plot – most likely the plot was written by the fifth grader whose was asked to compose a retelling of the first and third part of the revised on youPornTube)
Gameplay-suddenly, we didn’t have to get bored, we run someone to chop, then we jump and solve children’s puzzles. And this despite the fact that 80% of the techniques migrated here from the previous parts. Also, everything is wildly proved, all weapons have the same set of buttons. There are no styles. Gilgamesh, Lucifer, Nevan, Agni/Rudra, Cerberus, Beowulf cry with bloody tears. At Cerberus (the third part, the first boss) I died ten times, even once after passing the whole game. Immediately, a hunter who stupidly ignored me, I killed standing in one place and shooting at him from pistols.
Graphone – in general, the transfer of the DMC to an unreal engine very refreshed the picture, although if you compare with the beauty of 4 parts, with any requirements, then we can say that this is a step backward.
Glavherero is a hero of domestic schoolchildren, for not a virgin like them. Down, gopnik, stiffler, terrorist, with sexual deviations and a vein of sexually transmitted diseases. Speaks often by itself, and nothing smart, pathos or cheerful, for the whole game, you will not wait for it. Moreover, outside the limits of the lim is generally a complete zero. I have never been pierced with a pathetic stretching of it. Does not know how to troll enemies at all. Self -assert himself sending everyone to yuh.
Atmosphere is low to designers and artists, for they are huge, beautiful and memorable. No narrow corridor to you.
The music delivered.
– In general, a British attempt to recruit new fans for the series, surprise, spitting in the snout of the old. Fortunately, she failed with a bang, for they did not act with the ringing coin of this “masterpiece”, and most who worshiped him downloaded from torrent.
The most offensive is that they leaked Virgil obsessed with the power of his father, who, in the original and with his eyes without blinking, cuts death with a scythe and Beowulf (whom Dante raises for half an hour of each), degraded to glamorninsky Sergey Zverev, who was obsessed with the authorities, who did not kill anyone at all for the whole session (except that and one from the rifle). Dante, who ordinary A person who has lost all the pathos, all his lives of all people and their society spin on his euh, in just 6 hours (the game is short, yes) is ready to kill his own brother, for the freedom of mankind, that the Ezio Auditor and Villas applaud standing standing.
The ending is generally the laughter caused:
-I don’t know who I am now ..
-You are Dante.
WTF. Where is the meaning? And where https://all-jackpots-casino.uk/mobile-app/ does it The devil can cry? In the name of the game and.
Well, yeah … and in the DMC probably the plot is cooler than Hayvi Rhine tied. Everything is said in comparison and in the Origilan DMC plot was cooler, not counting the second.
And the plots and the fights themselves were able to do and I will hope that everything will be at the highest level in this game!)
Intriguing. DMC showed that NT knows how to do slasher, in terms of gameplay.
But here are the plots to them … to put it mildly, not very.
It looks very similar to Heavenly Sword.The bite is the same, setting.Sorry, I hope that then Kapkom will allocate money for them for the DMC 2 outfit.But for now, let’s see what will come of it.I hope to wait for the game for other platforms for a short time.Young people we wish them sales better.
As I said there the characters are too flat, that I would like to follow their actions and motivation. And about age, it’s nonsense. Judging by your logic all games with a drive, an action and explosions for youngsters and you should not play slasers at all, but only in abstruse quests and strategies.
Original – there is an original. He is always cool. Classic.
But despite numerous criticism, restart also pleased.
But nt not only DMK was released. They have an equally delicious project turned out to be an ENSLEVD.
In general, thanks to them for two wonderful and favorite games. Good and prosperity: 3
It seems to me that this is still a sequel to Heavenly Sword.There was such a heroine kai.It looks straight just like.Well xs of course.
I do not want to offend, but you are looking for a deep meaning where it is not and has never been. In Silent Hill, for example (at least in the first four parts), there was a deep meaning that was expressed in hints and references. In the early DMCs, this is not a mention. Yes, there is essentially not even a whole setting, just scenery. If he were, then in any form they would tell us what kind of world it is, by what laws lives and t.D. But this is not there. So this is not a setting, but some kind of incomprehensible porridge.
Atmosphericity of what? At least kill, but don’t understand. When playing, local scenery did not cause me any special feelings. Just the scenery that does not carry any semantic load, so that there is where to fight. Yes, in the fourth part, thanks to the location, the location is quite beautiful, but nothing more.
They were in all parts, and without them, otherwise the game would have rolled up in the stupid Rubilovo, as in the last Sacred, and would have ruined all the fascination of the gameplay in general. It is one thing – 20 missions for 20 minutes to chop everyone into cabbage, another thing – after a dynamic battle, calmly wipe sweaty palms and knocked down with gyrus, since the riddles are completely solved. And then the ecshoon again. 11
Firstly, Sacred was originally a series of Diacaboyids and new developers turned it into a dull slasher. Secondly, as for me, then if you do in a slasher puzzle-mys, then they should not bring down the pace of the game. As I said, the puzzles in the first four parts of the DMC were very painfully beaten under the breath of dynamics. And personally, it was so confusing me so much and annoyed me. If you reduce the pace, then not so much. There were platform levels in the restart and, although they allowed to rest from the battles, they did not hit the pace very much. In the structure of the old DMC (especially the first) very much resembled the early parts of the Resident Evil. They also had puzzles that diluted the local action, but they were not so striking, since the first three parts themselves were leisurely games. But in the DMC, in fact, they changed the leisurely fighter Resident Evil to a quick, hurricane slasher, while the puzzles remained the same leisurely. And it infuriates. Probably only me.
This is more like LNGS than a normal explanation. Where is at least one confirmation that the creators specially laid the deep meaning in the setting of the original tetralogy?
In my opinion, the developers did not particularly bother and gave out a typical anime setting with strange architecture and strangely dressed characters. And I say this as a person who has viewed enough anime so as not to find something particularly interesting and cool in this setting. Uniqueness and other things I do not see anywhere.
Regarding the action. In the fourth, for example, parts of the original DMC were such sagging pieces as a backing -river and puzzles. And they, in my opinion, are sagging due to the fact that they ruin the pace of the game to hell. Here you cut the monsters, everything is spectacular, cool, but suddenly steep fights are interrupted by puzzles with a backstreasing! And this simply gives a quick pace of the game under the breath, confuses and irritates. Fortunately, the restart got rid of these problems, replacing puzzles with non -straining stages with platforming. I do not say that the first fourth parts were bad, no. But still, I was not imbued with a special love for them
From the official FB Ninja Theory: “The#Hellblade Protagonist Is Called Senua. She is a New Character for a New IP. She’s not kai from Heavenly Sword."
What is: “The main character The Hellblade is Senua. She is the new character of the new franchise. And she is not Kai from Heavenly Sword ".
Franchise – IP wave translation (Intellectual Property).
This is probably a gateway, a genius, and it was not she wrote. Oh yes, the Nazis had nothing against other races and nationalities, you confuse with Nazism. And yes, the Japanese, if you don’t remember, were in the wretches with the Nazis and the Nazis, and they themselves are still xenophobe.